[He wouldn't say that he's competitive, but with how much work Peter's been pouring into helping him practice, he hopes that it pays off for his sake. Once Scott is settled, the taller of them adjusts, legs tucking up underneath him, upper half bent forward so his elbows can rest on his knees.]
And I've been practicing, [he notes.] Ready whenever you are!
[Okay, maybe there's the smallest part of him that hopes he wins at least one time.]
[The short intro comes to life on the screen playing that infamous mario tune - but yes, being player 1, Scott is ready. He presses the start button with urgency and it flicks to the map menu and then to level 1 with the two plumbers appearing next to each other.]
Yeah. I am.
[Rather than the traditional option of the red and green plumbers tackling the levels in turns, Scott feels it will be fun to try out the levels working together and competing for the most points. (Pretend this function existed back then.)]
[His eyes light up with enthusiasm, head nodding and shoulders bobbing along with the tune momentarily. Once he sees what options Scott has picked, Kurt turns to look at his friend, lips quirking with amusement.]
You're on.
[This (totally existing) function isn't one he's done often. He and Peter have stuck to mostly basic things, but he's adventurous and determined at this point, so there's no reason for him to back down now!] Most points wins, [he repeats, relaying to Scott that he understands their terms.
He resettles his arms, leans a bit more forward and begins moving the stick and pressing the button, lower lip tucked between his teeth, brow furrowed with concentration.]
[There's no hesitation from Scott in having his character run forward, then jumping up to the first block soon as the level comes on screen. It's a trick as old as time trying to get an advantage by getting a fraction of a second head start.
Neither has Scott to be honest, at least when it comes to Mario in particular. But that's what makes the feature fun. There's a learning curve for both of them and the luckiest one of them will win in the end.]
Sounds good. Wasn't thinking I should take it easy on you.
[His glance turns to Kurt briefly, shooting a smile. He makes his character jump and hit the '? blocks', trying to recall if anything was in them.]
[Kurt blinks, surprise blatant on his face at Scott's ability to take the lead, even if it's only a split second more quickly than his own character. He's not put off, though, urging the stick over with all the vigor he can manage. There might be a slight tilt to his stature as he leans further onto his knees, too.]
I wouldn't dream of it.
[This part is something that he definitely remembers and once they show up, he begins leaping into the blocks, hoping he'll get an item that could give him some advantage.]
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And I've been practicing, [he notes.] Ready whenever you are!
[Okay, maybe there's the smallest part of him that hopes he wins at least one time.]
no subject
Yeah. I am.
[Rather than the traditional option of the red and green plumbers tackling the levels in turns, Scott feels it will be fun to try out the levels working together and competing for the most points. (Pretend this function existed back then.)]
Alright, show me. Most points wins?
no subject
You're on.
[This (totally existing) function isn't one he's done often. He and Peter have stuck to mostly basic things, but he's adventurous and determined at this point, so there's no reason for him to back down now!] Most points wins, [he repeats, relaying to Scott that he understands their terms.
He resettles his arms, leans a bit more forward and begins moving the stick and pressing the button, lower lip tucked between his teeth, brow furrowed with concentration.]
no subject
Neither has Scott to be honest, at least when it comes to Mario in particular. But that's what makes the feature fun. There's a learning curve for both of them and the luckiest one of them will win in the end.]
Sounds good. Wasn't thinking I should take it easy on you.
[His glance turns to Kurt briefly, shooting a smile. He makes his character jump and hit the '? blocks', trying to recall if anything was in them.]
no subject
I wouldn't dream of it.
[This part is something that he definitely remembers and once they show up, he begins leaping into the blocks, hoping he'll get an item that could give him some advantage.]